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Value types: Struct types, Simple, Integral, Floating

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Value types

A value type is either a struct type or an enumeration type. C# provides a set of predefined struct types called the simple types. The simple types are identified through reserved words, and are further subdivided into numeric types, integral types, and floating-point types.



value-type:
struct-type
enum-type

struct-type:
type-name
simple-type

simple-type:
numeric-type
bool

numeric-type:
integral-type
floating-point-type
decimal

integral-type:
sbyte
byte
short
ushort
int
uint
long
ulong
char

floating-point-type:
float
double

enum-type:
type-name

All value types implicitly inherit from class object. It is not possible for any type to derive from a value type, and value types are thus implicitly sealed (10.1.1.2).

A variable of a value type always contains a value of that type. Unlike reference types, it is not possible for a value of a value type to be null or to reference an object of a more derived type.

Assignment to a variable of a value type creates a copy of the value being assigned. This differs from assignment to a variable of a reference type, which copies the reference but not the object identified by the reference.

Default constructors

All value types implicitly declare a public parameterless instance constructor called the default constructor. The default constructor returns a zero-initialized instance known as the default value for the value type:

For all simple-types, the default value is the value produced by a bit pattern of all zeros:

For sbyte, byte, short, ushort, int, uint, long, and ulong, the default value is 0.

For char, the default value is 'x0000'.

For float, the default value is 0.0f.

For double, the default value is 0.0d.

For decimal, the default value is 0.0m.

For bool, the default value is false.

For an enum-type E, the default value is 0.

For a struct-type, the default value is the value produced by setting all value type fields to their default value and all reference type fields to null.

Like any other instance constructor, the default constructor of a value type is invoked using the new operator. (Note: for efficiency reasons, this requirement is not intended to actually have the implementation generate a constructor call.) In the example below, the variables i and j are both initialized to zero.

class A

}

Because every value type implicitly has a public parameterless instance constructor, it is not possible for a struct type to contain an explicit declaration of a parameterless constructor. A struct type is however permitted to declare parameterized instance constructors (11.3.8). For example

struct Point

}

Given the above declaration, the statements

Point p1 = new Point();
Point p2 = new Point(0, 0);

both create a Point with x and y initialized to zero.

Struct types

A struct type is a value type that can declare constants, fields, methods, properties, indexers, operators, instance constructors, static constructors, and nested types. Struct types are described in 11.

Simple types

C# provides a set of predefined struct types called the simple types. The simple types are identified through reserved words, but these reserved words are simply aliases for predefined struct types in the System namespace, as described in the table below.

Reserved word

Aliased type

sbyte

System.SByte

byte

System.Byte

short

System.Int16

ushort

System.UInt16

int

System.Int32

uint

System.UInt32

long

System.Int64

ulong

System.UInt64

char

System.Char

float

System.Single

double

System.Double

bool

System.Boolean

decimal

System.Decimal

Because a simple type aliases a struct type, every simple type has members. For example, int has the members declared in System.Int32 and the members inherited from System.Object, and the following statements are permitted:

int i = int.MaxValue; // System.Int32.MaxValue constant
string s = i.ToString(); // System.Int32.ToString() instance method
string t = 123.ToString(); // System.Int32.ToString() instance method

The simple types differ from other struct types in that they permit certain additional operations:

Most simple types permit values to be created by writing literals (2.4.4). For example, 123 is a literal of type int and 'a' is a literal of type char. C# makes no provision for literals of other struct types, and values of other struct types are ultimately always created through instance constructors of those struct types.

When the operands of an expression are all simple type constants, it is possible for the compiler to evaluate the expression at compile-time. Such an expression is known as a constant-expression (7.15). Expressions involving operators defined by other struct types are not considered to be constant expressions.

Through const declarations it is possible to declare constants of the simple types (10.3). It is not possible to have constants of other struct types, but a similar effect is provided by static readonly fields.

Conversions involving simple types can participate in evaluation of conversion operators defined by other struct types, but a user-defined conversion operator can never participate in evaluation of another user-defined operator (6.4.2).

Integral types

C# supports nine integral types: sbyte, byte, short, ushort, int, uint, long, ulong, and char. The integral types have the following sizes and ranges of values:

The sbyte type represents signed 8-bit integers with values between -128 and 127.

The byte type represents unsigned 8-bit integers with values between 0 and 255.

The short type represents signed 16-bit integers with values between -32768 and 32767.

The ushort type represents unsigned 16-bit integers with values between 0 and 65535.

The int type represents signed 32-bit integers with values between -2147483648 and 2147483647.

The uint type represents unsigned 32-bit integers with values between 0 and 4294967295.

The long type represents signed 64-bit integers with values between -9223372036854775808 and 9223372036854775807.

The ulong type represents unsigned 64-bit integers with values between 0 and 18446744073709551615.

The char type represents unsigned 16-bit integers with values between 0 to 65535. The set of possible values for the char type corresponds to the Unicode character set. Although char has the same representation as ushort, not all operations permitted on one type are permitted on the other.

The integral-type unary and binary operators always operate with signed 32-bit precision, unsigned 32-bit precision, signed 64-bit precision, or unsigned 64-bit precision:

For the unary + and ~ operators, the operand is converted to type T, where T is the first of int, uint, long, and ulong that can fully represent all possible values of the operand. The operation is then performed using the precision of type T, and the type of the result is T.

For the unary-operator, the operand is converted to type T, where T is the first of int and long that can fully represent all possible values of the operand. The operation is then performed using the precision of type T, and the type of the result is T. The unary-operator cannot be applied to operands of type ulong.

For the binary +, -, *, /, %, &, ^, |, ==, !=, >, <, >=, and <= operators, the operands are converted to type T, where T is the first of int, uint, long, and ulong that can fully represent all possible values of both operands. The operation is then performed using the precision of type T, and the type of the result is T (or bool for the relational operators). It is not possible for one operand to be of type long and the other to be of type ulong with the binary operators.

For the binary << and >> operators, the left operand is converted to type T, where T is the first of int, uint, long, and ulong that can fully represent all possible values of the operand. The operation is then performed using the precision of type T, and the type of the result is T.

The char type is classified as an integral type, but it differs from the other integral types in two ways:

There are no implicit conversions from other types to the char type. In particular, even though the sbyte, byte, and ushort types have ranges of values that are fully representable using the char type, implicit conversions from sbyte, byte, or ushort to char do not exist.

Constants of the char type must be written as character-literals. Character constants can only be written as integer-literals in combination with a cast. For example, (char)10 is the same as 'x000A'.

The checked and unchecked operators and statements are used to control overflow checking for integral-type arithmetic operations and conversions (7.5.12). In a checked context, an overflow produces a compile-time error or causes a System.OverflowException to be thrown. In an unchecked context, overflows are ignored and any high-order bits that do not fit in the destination type are discarded.

Floating point types

C# supports two floating point types: float and double. The float and double types are represented using the 32-bit single-precision and 64-bit double-precision IEEE 754 formats, which provide the following sets of values:

Positive zero and negative zero. In most situations, positive zero and negative zero behave identically as the simple value zero, but certain operations distinguish between the two.

Positive infinity and negative infinity. Infinities are produced by such operations as dividing a non-zero number by zero. For example 1.0 / 0.0 yields positive infinity, and -1.0 / 0.0 yields negative infinity.

The Not-a-Number value, often abbreviated NaN. NaN's are produced by invalid floating-point operations, such as dividing zero by zero.

The finite set of non-zero values of the form s  m  2e, where s is 1 or −1, and m and e are determined by the particular floating-point type: For float, 0 < m < 224 and −149 ≤ e ≤ 104, and for double, 0 < m < 253 and −1075 ≤ e ≤ 970. Denormalized floating-point numbers are considered valid non-zero values.

The float type can represent values ranging from approximately 1.5  10−45 to 3.4  1038 with a precision of 7 digits.

The double type can represent values ranging from approximately 5.0  10−324 to 1.7  10308 with a precision of 15-16 digits.

If one of the operands of a binary operator is of a floating-point type, then the other operand must be of an integral type or a floating-point type, and the operation is evaluated as follows:

If one of the operands is of an integral type, then that operand is converted to the floating-point type of the other operand.

Then, if either of the operands is of type double, the other operand is converted to double, the operation is performed using at least double range and precision, and the type of the result is double (or bool for the relational operators).

Otherwise, the operation is performed using at least float range and precision, and the type of the result is float (or bool for the relational operators).

The floating-point operators, including the assignment operators, never produce exceptions. Instead, in exceptional situations, floating-point operations produce zero, infinity, or NaN, as described below:

If the result of a floating-point operation is too small for the destination format, the result of the operation becomes positive zero or negative zero.

If the result of a floating-point operation is too large for the destination format, the result of the operation becomes positive infinity or negative infinity.

If a floating-point operation is invalid, the result of the operation becomes NaN.

If one or both operands of a floating-point operation is NaN, the result of the operation becomes NaN.

Floating-point operations may be performed with higher precision than the result type of the operation. For example, some hardware architectures support an "extended" or "long double" floating-point type with greater range and precision than the double type, and implicitly perform all floating-point operations using this higher precision type. Only at excessive cost in performance can such hardware architectures be made to perform floating-point operations with less precision, and rather than require an implementation to forfeit both performance and precision, C# allows a higher precision type to be used for all floating-point operations. Other than delivering more precise results, this rarely has any measurable effects. However, in expressions of the form x * y / z, where the multiplication produces a result that is outside the double range, but the subsequent division brings the temporary result back into the double range, the fact that the expression is evaluated in a higher range format may cause a finite result to be produced instead of an infinity.

The decimal type

The decimal type is a 128-bit data type suitable for financial and monetary calculations. The decimal type can represent values ranging from 1.0  10−28 to approximately 7.9  1028 with 28-29 significant digits.

The finite set of values of type decimal are of the form s m 10e, where s is 1 or -1, 0 ≤ m < 296, and −28 ≤ e ≤ 0. The decimal type does not support signed zeros, infinities, or NaN's.

A decimal is represented as a 96-bit integer scaled by a power of ten. For decimals with an absolute value less than 1.0m, the value is exact to the 28th decimal place, but no further. For decimals with an absolute value greater than or equal to 1.0m, the value is exact to 28 or 29 digits. Contrary to the float and double data types, decimal fractional numbers such as 0.1 can be represented exactly in the decimal representation. In the float and double representations, such numbers are often infinite fractions, making those representations more prone to round-off errors.

If one of the operands of a binary operator is of type decimal, then the other operand must be of an integral type or of type decimal. If an integral type operand is present, it is converted to decimal before the operation is performed.

Operations on values of type decimal are exact to 28 or 29 digits, but to no more than 28 decimal places. Results are rounded to the nearest representable value, and, when a result is equally close to two representable values, to the value that has an even number in the least significant digit position.

If a decimal arithmetic operation produces a value that is too small for the decimal format after rounding, the result of the operation becomes zero. If a decimal arithmetic operation produces a result that is too large for the decimal format, a System.OverflowException is thrown.

The decimal type has greater precision but smaller range than the floating-point types. Thus, conversions from the floating-point types to decimal might produce overflow exceptions, and conversions from decimal to the floating-point types might cause loss of precision. For these reasons, no implicit conversions exist between the floating-point types and decimal, and without explicit casts, it is not possible to mix floating-point and decimal operands in the same expression.

The bool type

The bool type represents boolean logical quantities. The possible values of type bool are true and false.

No standard conversions exist between bool and other types. In particular, the bool type is distinct and separate from the integral types, and a bool value cannot be used in place of an integral value, nor vice versa.

In the C and C++ languages, a zero integral value or a null pointer can be converted to the boolean value false, and a non-zero integral value or a non-null pointer can be converted to the boolean value true. In C#, such conversions are accomplished by explicitly comparing an integral value to zero or explicitly comparing an object reference to null.

Enumeration types

An enumeration type is a distinct type with named constants. Every enumeration type has an underlying type, which must be byte, sbyte, short, ushort, int, uint, long or ulong. Enumeration types are defined through enumeration declarations (14.1).



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