Scrigroup - Documente si articole

     

HomeDocumenteUploadResurseAlte limbi doc
BulgaraCeha slovacaCroataEnglezaEstonaFinlandezaFranceza
GermanaItalianaLetonaLituanianaMaghiaraOlandezaPoloneza
SarbaSlovenaSpaniolaSuedezaTurcaUcraineana

AdministrationAnimalsArtBiologyBooksBotanicsBusinessCars
ChemistryComputersComunicationsConstructionEcologyEconomyEducationElectronics
EngineeringEntertainmentFinancialFishingGamesGeographyGrammarHealth
HistoryHuman-resourcesLegislationLiteratureManagementsManualsMarketingMathematic
MedicinesMovieMusicNutritionPersonalitiesPhysicPoliticalPsychology
RecipesSociologySoftwareSportsTechnicalTourismVarious

Sin Expansion Pack: Wages of Sin

manuals



+ Font mai mare | - Font mai mic



Sin Expansion Pack:

Wages of Sin

Contents

Contents 

Sin version 1.03



Weapons Notes

Weapon Override Command

Default Key Assignments

The Flashlight

Deathmatch Notes

Hoverbike Deathmatch

hbdm1:

hbdm2:

hbdm3:

hdbm4:

hbdm5:

Mob Rules Deathmatch

Marked for Death:

Lynch Mob:

Technical Issues

Sin Main Game demos

Sin 1.03 and save games.

Connecting to Sin and Wages of Sin servers

VooDoo2 Black Magic users

VooDoo2 users

3Dfx Banshee chipset

Riva TNT based video cards

Setting the Rate command

EAX support

A3D 2.0 support

Level Design Credits

Single Player Levels

Multiplayer Levels

Sin version 1.03

Wages of Sin includes Sin version 1.03. Wages of Sin will update you to the latest version regardless of any previous version.

Version 1.03 code includes:

AMD 3DNOW support

Creative EAX support

A3D 2.0 support

Specific support for 2015's mission pack, 'Wages of Sin'

Save game fix, which fixes crash in Area 57

Software crashes on Dam

Various bug fixes

Weapons Notes

Weapon Override Command

With the default weapon key assignments, the new Wages of Sin weapons will be brought up first over some of the original Sin weapons for several of the weapon keys. If you wish to disable this feature, you can go to the 'Advanced Weapons Bindings' menu under the 'Weapon Key Bindings' menu and set 'Original Weapon Override'to Off. You can also enter the console command 'weaponoverride' at the console (press the tilde '~' key to bring down the console) by setting the cvar 'weaponoverride' (1 for on, 0 for off).

Default Key Assignments

By default, all of the new Wages of Sin weapons are assigned to

the following keys:

1 Concussion Gun

2 Dual Magnums, 'weapon use' of the Magnum

3 Plasmabow, 'weapon use' of Shotgun

Flamethrower, 'weapon use' of Assault Rifle

Guided Missile (Deathmatch only), 'weapon use' of Rocket Launcher

9 Stinger Missile Pack

Backspace Key IP-36

With the default weapons assignments, if a player has a Wages of Sin weapon and a original Sin weapon which use the same weapon key, the new Wages of Sin weapon will appear first. Pressing that weapon key again will bring up the original Sin weapon. Weapons that have no ammo will be skipped over.

Example:

Both the Shotgun from original Sin and the Plasmabow from Wages of Sin are assigned to weapon key '3'. If both weapons are in the inventory, and the '3' key is pushed, then the Plasmabow will come up. If the '3' key is pushed again, then the Shotgun will come up. You can then toggle both of these weapons by just pressing the '3' weapon key again.

If this is not desired, go to the Controls/Player Controls/Weapon Key Bindings/Advanced Weapon

Controls menu, turn off Weapon Override, and re-assign the Wages of Sin weapons to new keys (refer to the previous section for information on the Weapon Override command, and how to change it).

The Flashlight

The flashlight is a new addition to Blade's inventory in Wages of Sin. If your flashlight is not functioning correctly, check these two items in CONTROLS -> VIDEO CONTROLS -> ADVANCED VIDEO CONTROLS:

DYNAMIC LIGHTS needs to be set to ON

EFFECTS BLENDING needs to be set to OFF

Deathmatch Notes

Hoverbike Deathmatch

Hoverbike deathmatch is not a mode/type of deathmatch and doesn't appear under the Game Type heading in the Start Server Multiplayer Menu. Whether or not hoverbikes are available in deathmatch depends entirely upon the map chosen. The maps contained in the Wages of Sin Mission Pack that are hoverbike deathmatch maps start with the letters 'hbdm'.

In all hoverbike deathmatch maps, there are a series of checkpoints, and one goal line. The rewards the player can get from going through checkpoints, goalines, or completing laps are set differently for each map. When starting a server from the Start Server Multiplayer menu, select a hbdm map in the Select Map field. Press the Enter key to bring up the Map Information screen on the selected map. This screen will display a picture of the map, along with other statistics of the map. This screen will also display the

different rewards given, and the lap settings for this hoverbike map.

By default, all checkpoints will give you some hoverbike ammo of some type. Completing a lap, or making the fastest lap, will give various rewards listed under the Map Information screen. Also, by default, rewards will only be given once per checkpoint until a lap has been completed (going through all the checkpoints in the needed order and then running through the goal line completes a lap). Completing a lap by default will award double the checkpoint bonus of ammo. Hoverbikes have 200 points of health.

Here's a listing of the terminology:

No Lap Frags: Completing a lap does not award any frags

'X' Frag(s) per Lap: Completing a lap will award 'X' frags

'X' Frag(s) per Fastest Lap: Getting the fastest lap will award 'X' frags

Any Order Laps: The checkpoints can be run through in any order before hitting the goal line to complete a lap

Checkpoints Regenerate: Laps do not have to be completed to get rewards from checkpoints that have already been passed through

Here's a listing of all the rewards and settings for all the hbdm maps included with the Wages of Sin Mission Pack:

hbdm1:

No frags for completing a lap

1 frag for fastest lap 

20 rockets for a checkpoint

25 laser bullets for a checkpoint

3 mines for a checkpoint

The checkpoints have to be run through in order

hbdm2:

1 frag for completing a lap

Full turbo refill for completing a lap

1 frag for fastest lap

10 rockets for a checkpoint

25 laser bullets for a checkpoint

3 mines for a checkpoint

hbdm3:

1 frag for completing a lap

Full turbo refill for completing a lap

200 bike health for completing a lap

100 player health recharge for completing a lap

40 rockets for completing a lap

150 laser bullets for completing a lap

10 mines for completing a lap

1 frag for fastest lap

No double bonus of standard checkpoint rewards for

Completing a lap

25 bike health for completing a checkpoint

20 rider health for completing a checkpoint

80 rockets for completing a checkpoint

40 laser bullets for completing a checkpoint

5 mines for completing a checkpoint

The checkpoints can be run through in any order

hdbm4:

1 frags for completing a lap

Full turbo refill for completing a lap

1 frag for fastest lap

5 health for the rider for a checkpoint

50 health for the bike for a checkpoint

10 rockets for a checkpoint

25 laser bullets for a checkpoint

3 mines for a checkpoint

The checkpoints have to be run through in order

hbdm5:

No frags for completing a lap

1 frag for fastest lap

20 bike health for a checkpoint

Full turbo refill for a checkpoint

20 rockets for a checkpoint

40 laser bullets for a checkpoint

5 mines for a checkpoint

The checkpoints don't have to be in any order

The checkpoints regenerate every 10 seconds

Mob Rules Deathmatch

In Mob Rules deathmatch modes, one person is the Informer, and everyone else is a Mobster. Both the informer's and the mobsters' models and skins are controlled by the game so that all the mobsters look the same, while the informer looks distinctive. The skins and models used for each can be changed from the default by setting some cvar values from the console. Here's a list of the cvars that can be used to change the Mob Rules settings and what their default settings are:

informermodel : Sets the model for the informer to use.

Default is pl_blade.def

informerskin : Sets the skin for the informer to use.

Default is blade_base

mobmodel : Sets the model for the mobsters to use.

Default is pl_manero.def

mobskin : Sets the skin for the mobsters to use.

Default is manero

There are two ways to set the informer. Either a player an enter the command informer at the console to make himself the informer, or the server can be allowed to handle it automatically by having the Auto Informer DM flag on, which is described below.

There are two new DM flags that are specific to Mob Rules. They both default to on, which is ideal for an Internet server, but for LAN play, you may want to turn one or both off. Here's what they do:

Auto Informer: The server automatically makes sure that there's always an informer in the game at all times. The first person to enter the game will become the informer, and if he leaves, another player will be randomly made into the informer.

Informer Lock: Once an informer is set for a game, this will prevent a player from entering 'informer' at the console and becoming the informer. This helps prevent possible game play complications on a Internet server. It's usually best to turn this off if you're going to play a LAN game.

All the mobsters can only score points by killing the Informer. The way the Informer scores points depends on the mode that is being played. The actual game rules used also depends on the mode being played. Here are the two different modes of Mob Rules and the rules that go with each.

Please note: Mob Rules Deathmatch is not supported on Hoverbike deathmatch maps.

Marked for Death:

In Marked for Death, the informer is equipped with an 'Informer gun'. This gun allows to informer to turn someone else into the informer when he shots someone with it. When he does so, he will become a mobster again. Points can only by scored by killing the current informer. So for the informer to score points, he must turn someone else into the informer so he can kill him. This is the better of the two modes for Internet play.

Lynch Mob:

In Lynch Mob, the informer is allowed to use a full weapons arsenal to fight back against the mobsters. Usually, you should set a timelimit and samemap, then have each player go one game as the informer and see who gets the best informer to mobsters score ratio. This mode really isn't very good for Internet play, because inter-mobster communications are very important for all the mobsters to work well together.

Technical Issues

Sin Main Game demos

Demos of the original Sin game will not play after installation of the 1.03 patch code, when the game is run under the Wages of Sin shortcut. These demos will play however if you start from the original Sin Start menu shortcut. If you start from the Wages of Sin Start menu shortcut, demos are not supported from the menu screen. You can however record and play demos from the console using original Sin console commands.

Sin 1.03 and save games.

Updating your Sin version to 1.03 will result in incompatible save games from the original Sin 1.0 game. Save games from 1.01 and any new save games should remain unaffected however.

Connecting to Sin and Wages of Sin servers

Sin may not connect to the server if you are running with a different version number. If you receive a message dialog stating that you have the server version, you may need to install a patch to connect to that server. For the latest updates go to https://www.activision.com.

VooDoo2 Black Magic users

Occasionally on STB Black Magic VooDoo2 cards, the colors of textures will change to something different than what they should be. To rectify this problem, bring down the console by pressing the tilde '~' key, and enter the command:

vid_restart

This should correct the problem whenever it occurs.

VooDoo2 users

Under the Controls / Video Controls menu there is a setting labeled 'Texture Mode.' The settings are Auto (the default), 8-Bit, and 16-Bit modes. Leaving this as Auto is the recommended setting and will yield the best performance. If you set this to 16-bit mode, you may notice reduced frame-rate in several areas of the game, mainly in deathmatch.

3Dfx Banshee chipset

On some Banshee chipset based cards, users will not see the hit any key to continue load screen dialog box immediately after a level load. Press any key and the dialog box will come up. Press another key to continue.

Some Banshee chipset based card users will find that Sin levels will look a bit dark. Entering these two console commands may lighten up the map some.

gl_modulate 2.5

vid_restart

Riva TNT based video cards

In order for WOS of to operate correctly on these cards the parameter,

'gl_ext_pointparameters' must be set to 0.

Setting the Rate command

In the original version of Sin, the rate command was set at 2500. This was a little low so in the patched version of Sin it was re-set to 5000. But due to the fact that some people might have older player default config files still set at 2500, in the Wages of Sin Mission Pack, it was necessary to set this value in the autoexec.cfg in the Sin/2015 folder. So for people who wish to modify this setting, you will have

to modify it in the SiN/2015/autoexec.cfg file for it to remain between game sessions.

EAX support

EAX support will only work with EAX capable cards like the Sound Blaster

Live.

S_checkeax - ( default 1 )This variable controls whether or not EAX will be

checked when the sound system is started. It is an archived variable, so if

you change it, your changes will be saved.

The following are advanced variables controlling EAX effects.

S_eax_reverblevel - ( default 0.4 )The mix ratio between reverb and dry for

the EAX effects.

A3D 2.0 support

A3D 2.0 support will only work with cards containing the Aureal Vortex 2

chipset. The Diamond MX300 is one of these cards.

S_use3dsound - ( default 1 )Controls whether A3D is to be used or not.

The following are advanced variables controlling A3D 2.0 effects.

S_rolloff - ( default 0.9 )

S_doppler - ( default 0.0 )

S_distance - ( default 23 )

S_min_distance - ( default 11 )

S_max_distance - ( default 10000 )

S_2dvolume - ( default 0.88 )

S_watereq - ( default 0.1 )

S_geometry - ( default 1 ) Controls whether A3D 2.0 functions are to be

used.

Level Design Credits

Single Player Levels

intro Benson 'elmagoo' Russell, Paul 'Talon' Jury

undergrd Zied

church Zied

druglab Zied

club Zied

vacant Zied

daenzer Steve 'Cowboy11' Fukuda, Benson 'elmagoo' Russell

sya Benson 'elmagoo' Russell

syb Benson 'elmagoo' Russell

syc Benson 'elmagoo' Russell

ship Zied

rescue_cin Zied

museum Benson 'elmagoo' Russell, Zied

ceremony Zied

casino1 Paul 'Talon' Jury, Carl 'WarT' Glave, Zied

casino2 Paul 'Talon' Jury, Carl 'WarT' Glave, Zied

penthouse Paul 'Talon' Jury, Carl 'WarT' Glave

smbc Benson 'elmagoo' Russell

showdown Benson 'elmagoo' Russell

canals_cin Paul 'Talon' Jury

nuke Steve 'Cowboy11' Fukuda, Zied

Multiplayer Levels

2015dm1 Zied

2015dm2 Sten 'ZTN' Uusvali

2015dm3 Jack '13bongtokes' Davis

2015dm4 Sten 'ZTN' Uusvali

2015dm5 Stevie 'Killcreek' Case, Jack '13bongtokes' Davis

2015dm6 Zied

2015dm7 Paul 'Talon' Jury, Carl 'WarT' Glave

2015dm8 Paul 'Talon' Jury

hbdm1 Zied

hbdm2 Carl 'WarT' Glave

hbdm3 Carl 'WarT' Glave

hbdm4 Zied

hbdm5 Pat Hook, Zied



Politica de confidentialitate | Termeni si conditii de utilizare



DISTRIBUIE DOCUMENTUL

Comentarii


Vizualizari: 1206
Importanta: rank

Comenteaza documentul:

Te rugam sa te autentifici sau sa iti faci cont pentru a putea comenta

Creaza cont nou

Termeni si conditii de utilizare | Contact
© SCRIGROUP 2024 . All rights reserved