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TUPOLEV TU-95MS Bear
Legendary Russian
nuclear bomber, one of symbols of Cold war. The example of
air longevity - created in 1954 he many times was modified and now stands on
arms in
G-max model with full animation, worker VC with completely animation by gauges and animation co-pilot is submitted. Two new effects - smoke and drop missiles X-55. Panel.
MODEL
The model is executed(made) in GMAX 1.2,
completely animation. Has two sets textures -
Russian AF and Ukrainian AF. Unfortunately, Ukrainian Tu-95 after the
announcement of
The installation of model standard for FS-9.
Besides:
- From a folder Panel NECESSARILY unpack in a folder FSGauges file GAU_95.zip!!!
- From a folder Effects NECESSARILY copy in a folder FSEffect file fx_95smok.fx and fx_95missile.fx, file fx_95missile.bmp copy in a folder FSEffectTexture.
2. PANEL
The panel consists of 4 parts:
1.
2. Start of engines
3. Radio
4. GPS
If all of you have made as mentioned above - you should receive the panel in such view (look pictures below in your FS):
MAIN PANEL
ADI
HIS
Airspeed (kmh)
Altmeter (m)
RMI VOR 2
Vertical speed
RMI VOR 1
Cloc
Cloc with SimRate
Magnetic Compass
Flaps
Radio alt
Landing gear switch
Landing gear indicator
Break indicator
Parking break
OMI
AP master
AP autotrottle
AP panel
Bombdoor indicator
Lights switch
UPRT gauge percentage of trottle angle
Percentage of fuel quantity (L-R)
PRM (1-2-3-4)
Fuel pumps (1-2-3-4)
NAV-GPS
Avionic
Turn coord.
Spoiler indic.
START ENGINE PANEL
Buster pumps and lught indicators
The indicator of the rest of fuel at 1 hour
Fuel pumps switch
Engine start knob
Generators switch
RADIO PANEL and GPS Consist from defolt gauges (B-737, Cessna) - therefore these gauges should be in your main folder Gauges - differently panels will not work!
3. CUSTOM ANIMATION
The following keys of animation are used:
- Open bombdoor as Exit 1 (def. Shift+E+1)
- To put - to remove a ladder for crew and stoppers as folding wings (If at you is not present - it is necessary to nominate a key )
- Open Cover of the engines as Tailhook If at you is not present - it is necessary to nominate a key )
Besides in VC the following keys are used:
To remove - to dress an oxygen mask AS Water rudder (def.: Shiht+W)
Starter of ehgines (1-2-3-4) (The large red buttons in a top of the panel) - If at you is not present - it is necessary to nominate a key - For example at me it is keys 7-8-9-0.
Besides animation all levers and handles in VC (trimmer - gear - yoke - pedals-spoiler - flaps - parcing break) and completely co-pilot.
To remove - to dress an oxygen mask AS Water rudder (def.: Shiht+W)
4. EFFECTS
Two new effects - smoke track and effect of emission of cruise missiles X-55 are applied. These rockets are arranged in bombdoor on the drum-type bombing holder - 6 missiles. The target kill on a real airplane occurs on distance up to 2500 km by a principle - ' has let and has forgotten ' - rocket requires only preliminary prompting(guidance).
Unfortunately these both effects are connected to SMOKESYSTEM - therefore work simultaneously - one MISSILEDROP on one pressing 'I' - for repeated start-up it is necessary once again twice to press a key 'I'. Therefore if you want simply to include smoke track - that do not forget that thus at you from bombdoor will take off missile! How to divide these effects I has not thought up - if who will prompt me shall be very grateful. About - yes - NOT FORGET AT START-UP of ROCKETS TO OPEN BOMBDOOR!
5.SOUND
Unfortunately I not am the expert for a sound - therefore never them I put to model - I can only give the recommendations. For the russian users all is simple - on site www.avsim.ru there is a magnificent model of D.Samborsky Tu-114 is a civil version of this airplane - in it(her) there are sounds. I prefer the changed sounds from An-24 RW too of D.Samborsky. But this site extremely Russian - and at western turbo-prop airplanes sounds completely others - more all I recommend a sound from P-3C Orion - they and are registered in a folder Sound - but very important to take into account - that if at you there are no these sounds or the folder of this airplane has other the name - sound will not work - therefore to connect a sound to you it is necessary independently. For example from C-130H:
[fltsim]
alias=C-130Hsound
6. SOME WISHES on FULFILMENT of FLIGHTS
Start engines buster pump on fuel pump on engines start on (or in VC or panel mouse clic on large big knob Fuel pump).
Taxi - Speed no more than 10 miles
Take-off - take into account the especial form(shape) of a fuselage - very long back part - therefore pitch on take-off should not exceed - 5 deg.! I advise to not pull at all yoke on myself - simply before take-off to lower(omit) flaps on 20 and trim tab of an altitude to raise up to +5 (on short runway the airplane itself is possible more) - will lift off after 110-120 miles. After separation from ground to remove a trimmer +1 - 0. To include to retract the flaps - to include AP - and forward!
On landing - too most - try to not touch by back concrete! Use on landing spoiler at the discretion. Successful flights!
THE SPECIAL GRATITUDE:
In development of model some devices for the starting panel are used
From
magnificent model Tu-114 from Dmitry SAMBORSKIY and also gauges from Stepan GRITSEVSKIY - large thank to the authors for
long-term activity on creation virtual Soviet aviation. A thank to the log-book ' AVIATSIYA I VREMYA ' (
COPYRIGHT:
Freeware, use of the given model and its parts
is forbidden for commercial use.
All rights belong to the author, repaint only
From the sanction of the author.
Forbid accomodation in network
and on CD without the sanction of author.
=======================================
Copyright Vladimir Zhyhulskiy :
e-mail: zh-air@yandex.ru
------ LUCKY FLIGHTS! ------
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