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While we're on the subject of structures, we might as well look at bitfields. They can only be declared inside a structure or a union, and allow you to specify some very small objects of a given number of bits in length. Their usefulness is limited and they aren't seen in many programs, but we'll deal with them anyway. This example should help to make things clear:
struct full_of_fields;Example 6.13
Each field is accessed and manipulated as if it were an ordinary member of a
structure. The keywords signed
and unsigned
mean what you
would expect, except that it is interesting to note that a 1-bit signed field
on a two's complement machine can only take the values
or
.
The declarations are permitted to include the const
and volatile
qualifiers.
The main use of bitfields is either to allow tight packing of data or to be able to specify the fields within some externally produced data files. C gives no guarantee of the ordering of fields within machine words, so if you do use them for the latter reason, you program will not only be non-portable, it will be compiler-dependent too. The Standard says that fields are packed into 'storage units', which are typically machine words. The packing order, and whether or not a bitfield may cross a storage unit boundary, are implementation defined. To force alignment to a storage unit boundary, a zero width field is used before the one that you want to have aligned.
Be careful using them. It can require a surprising amount of run-time code to manipulate these things and you can end up using more space than they save.
Bit fields do not have addresses-you can't have pointers to them or arrays of them.
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