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A computer network is a communication system for connecting two or more hosts. Hosts can be anything from microcomputers to super-computers, which makes establishing communication among them an involved task for programmers. The goal of Java's internetworking facilities is to hide the details of different physical networks from programmers. This allows the programmer to worry about the more romantic pursuits of network programming and not to be bogged down by the trivial details of many different systems. However, this grand achievement of hiding details was no walk in the park for the Java designers. Hosts can have vastly different physical attributes and may be dedicated to widely varying tasks. What is needed to make all these different species of systems happy and able to communicate with each other is a common protocol. A protocol is a set of rules and conventions between the communicating participants. Using the higher-level protocol abstractions, the programmer can create Java programs quickly and with increased productivity. They need not build special versions of application software to move and translate data between different types of machines.
This chapter introduces the basic concepts of networking. It discusses client-server applications, tells you how to identify a host using an Internet address, and explains what sockets are. Following a summary of the classes and interfaces covered in this chapter are detailed explanations of the methods presented with examples to help you build networking applications in Java. The project you will develop in this chapter is a client-server application. The client sends messages to the server requesting it to send the contents of a file. The server processes the request and sends the contents of the file line-by-line. On receiving the file's contents from the server, the client displays it on a window.
There are several models for building network applications. The most widely used model is the client-server model which involves two types of processes: a server process and a client process. When you start a server process on a host, it waits for a client to contact it. A client process, started on the same host or a different one, sends a request to the server over the network. The server responds to the request by sending a reply. Figure 10-1 illustrates a typical exchange in a client-server application.
Figure 10-1 A client-server communication scenario(a) Host A,
as a client sends a request for service to server located on host B(b) After
processing the request, the server sends a reply to the client
The communication between a server and a client can be accomplished in two ways: connection-oriented or connectionless. In a connection-oriented transfer, a dedicated connection is established between a server and a client. They use this connection to exchange information. Given that the other type is called connectionless, it doesn't seem like a lot of communication actually happens between them. Then how do they communicate? The client sends the request by specifying the server's address. This is received by the server, who is waiting for a message from some client. The server obtains the client address from the message to which it may then respond.
In a connection-oriented communication, the client and the server have a dedicated link established between them. It is similar to the telephone communication system. When you call someone and the called phone number exists, there is a dedicated line for you to converse. Whatever you speak is guaranteed to be heard on the other side, with probably an element of delay. Also the words you speak are heard in the exact order in which they were spoken. The connection-oriented protocol is a reliable protocol. The messages sent between any two processes are guaranteed to be delivered and in the proper sequence. Most of the networking applications are connection oriented, as they require reliable communication protocol. TCP (Transfer Control Protocol) is a connection-oriented protocol in the TCP/IP family.
In a connectionless protocol, there is no dedicated link between the client and the server. They send messages as datagram packets, each of which contains the destination address. The underlying network will decipher the targeted destination address from a packet and routes the packet to the destination. In this sense, each packet is self-contained. They have the information about the sender and the intended receiver, apart from the core message. You can consider such a communication to be similar to the U.S. Postal service. Each letter you send has its destination address contained in it and the postal department takes the necessary steps to route the mail to the destination. But you should note that the postal department guarantees neither the delivery nor the sequence of delivery. Similarly, in the connectionless protocol, the packets are not guaranteed to be delivered, and even it they are delivered, the order of delivery is not guaranteed. Then the obvious question is: Where will you ever use the connectionless protocol for communication? You can use this protocol where the order of messages is not critical. For example, consider a time server application. The server can keep sending the updated time to the client. The client need not assume any order of delivery. As it receives messages, logic can be built in the client application to sense the sequence of received messages. In this application, missing packets will not create any havoc. In the TCP/IP family, the UDP is the connectionless protocol.
To identify a particular host in the Internet you need an Internet address. Using Internet addressing, a host can communicate with another host located in the same physical network or subnet, or in a different physical network, where both networks are linked by the Internet. Hence, hosts separated geographically can communicate effectively by addressing each other by their Internet address. Figure 10-2 illustrates the distribution of hosts among the Internet, divided into different physical networks.
Figure 10-2 Distribution of hosts among different subnets
over the Internet
An Internet address is usually written as four decimal numbers, which are separated by decimal points. Each decimal digit in this address encodes one byte of the 32-bit Internet address. The Internet address maps to a unique host and the host can be addressed by a unique combination of the hostname and the name of the particular network the host is a part of (i.e., domain name). Conceptual representation of Internet addresses is represented in Figure 10-3.
Figure 10-3 Conceptual representation of Internet addressing
In the Internet address representation, Internet Id identifies a network in the Internet. Subnet Id represents a local area network(subnet) and Host Id is the identifier for a given host in the subnet. The combination of these three identifiers represents a unique host in the Internet. Here 128.230.32.66 is the Internet address that maps to ratnam.cat.syr.edu, where ratnam is the machine name and is a part of cat.syr.edu network domain. In this example, host Id is 66, subnet Id is 32 and the Internet Id is 128.230. The InetAddress Class in Java encapsulates the methods required to manipulate with an Internet address in a networking application.
To provide an interface between your application and the network you need a socket. Most of the communication in a client-server application is point-to-point, where the endpoint of such communication is an application (client or server). A socket acts as an endpoint for communication between processes on a single system or on different systems. The applications communicate between themselves by sending messages to one another. These messages are sent as a sequence of packets at the network level. For each packet that is sent, there has to be a receiving end. Sockets form such an end point to receive packets, as well as to send messages. Application programs request the operating system to create a socket when in need. The system returns a socket identifier, in the form of a small integer that the application program uses to reference the newly created socket. A networking application can be identified by a <host, socket> pair (the host on which it is running and the socket at which it is listening for messages).
Java provides separate classes which encapsulate the functionality of client and server sockets. The Socket class is used to represent sockets on the client side, while the server side sockets are represented by the ServerSocket class. The Socket and ServerSocket form the client and server side sockets in a connection oriented protocol. Once a link is established between the client and the server, they can exchange messages until one of them closes the connection. Whereas, the sockets, in the case of connectionless protocol, are represented by the DatagramSocket class. In this case, both the client and the server are associated to a datagram socket. Every time a message is to be sent, they create a DatagramPacket containing the destination address and port number along with the message to be sent. This packet gets delivered (if it does get delivered) to the targeted application. To implement various such policies for communication between a client and a server, Java provides a SocketImpl Class. SocketImplFactory is an Interface that can be used to generate more instances of the SocketImpl Class for use in your applications.
Table 10-1 summarizes the classes and interfaces necessary for developing network applications using Java.
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InetAddress
Purpose
Use InetAddress to represent Internet addresses.
Syntax
public final class InetAddress extends Object
Description
The InetAddress class represents the Internet Address. The methods of InetAddress provide functionality to gain information about raw IP address, hostname, and network address of a host machine, and hash code of the Internet address in the hashtable. Figure 10-4 shows the inheritance diagram for the InetAddress class.
Figure 10-4 Class diagram for InetAddress class
PackageName
java.net
Imports
import java.net.InetAddress;
Constructors
None; see getByName(String) method
Parameters
None
Example
Use the getByName(String) method of the InetAddress class to create an instance of InetAddress. No public constructors are provided for InetAddress, so an instance of InetAddress cannot be created using the new statement. In the following example, the Client obtains the InetAddress of the server to connect to. It uses the hostname of the server to create an InetAddress object.
import java.net.InetAddress;equals(Object)
ClassName
InetAddress
Purpose
Compares the specified object with the object on which the method is invoked.
Syntax
public boolean equals(Object objct)
Parameters
objct
The object with which the invoked object is to be compared.
Description
The method compares the Internet address of the specified object with that of the object on which the method is invoked. The objects are considered equal if their Internet addresses are the same.
Imports
import java.net.InetAddress;
Returns
The return type of the method is boolean. It returns true if the objects compared are the same; if the objects are not the same, the method returns false.
See Also
class InetAddress
Example
The following example obtains the InetAddress of both the Client and the Server. It compares these objects to verify whether the Client is running on the same host as the Server by using the equals(object) method of InetAddress class. The result is displayed.
import java.net.InetAddress;getAddress()
ClassName
InetAddress
Purpose
This method returns the raw IP address of the object in network byte order.
Syntax
public byte[] getAddress()
Parameters
None.
Description
The method returns the raw IP address representation of the Internet address in 32-bit format in network byte order. It returns the addr[] byte array, member of the InetAddress. addr[0] contains the highest order byte position. addr[] is an array of bytes so that this method is extendable for 64-bit IP addresses also.
Imports
import java.net.InetAddress;
Returns
The value of the addr[] byte array in InetAddress; the return type is a byte array.
See Also
The class InetAddress
Example
The following example gets the raw IP address of machine on which the Server is running, servHost, into a byte array.
import java.net.InetAddress;getAllByName(String)
ClassName
InetAddress
Purpose
Returns an array of all InetAddresses that correspond to the specified hostname.
Syntax
public static synchronized InetAddress[] getAllByName(String host_name) throws UnknownHostException
Parameters
host_name
The hostname of the machine, the InetAddresses which you are trying to obtain.
Description
A host can have multiple InetAddresses (Internet address mapping). To access all of those InetAddresses, the hostname is passed to the getAllByName method. The method finds out the Internet addresses of the given host and returns all of them as an array of InetAddress objects.
Imports
import java.net.InetAddress;
Returns
The return type of this method is an array of InetAddresses. The array elements contain all the InetAddresses of the specified host.
See Also
The class InetAddress; method InetAddress.getByName(String hostname)
Example
In the following example, the Client obtains all the InetAddresses of the Server host into an array of InetAddress.
import java.net.InetAddress;getByName(String)
ClassName
InetAddress
Purpose
This method gets the InetAddress of the specified host.
Syntax
public static synchronized InetAddress getByName(String host_name) throws UnknownHostException
Parameters
host_name
The hostname of the machine whose InetAddress is returned by this method.
Description
This method returns the InetAddress of a specified host. The InetAddress class does not have public constructors. You can use this method to create an instance of the InetAddress for a particular host.
Imports
import java.net.InetAddress;
Returns
The return value of the method is InetAddress. It returns the InetAddress for the specified host.
See Also
The class InetAddress; method InetAddress.getAllByName(String)
Example
Refer to the code example in the class InetAddress API where the method getByName is used to obtain the InetAddress of the server host by specifying the server's hostname.
getHostName()
ClassName
InetAddress
Purpose
This method returns the hostname for this InetAdress.
Syntax
public String getHostName()
Parameters
None
Description
The method returns the hostname of a machine with the same address as this InetAddress. So if you know the IP address of a machine, you can find out its hostname by using this method on the InetAddress object of that address.
Imports
import java.net.InetAddress;
Returns
The return type of the method is String and its value is the hostname of the machine with this IP address.
See Also
The class InetAddress
Example
The following example illustrates the usage of the getHostName() method to obtain the hostname of the Client.
import java.net.InetAddress;getLocalHost()
ClassName
InetAddress
Purpose
This method gets the InetAddress of the local host.
Syntax
public static InetAddress getLocalHost() throws UnknownHostException
Parameters
None
Description
This method finds the Internet address of the local machine executing this program. It creates an instance of InetAddress with this address and returns the InetAddress object. getLocalHost() can be used to create an instance of InetAddress for the local machine.
Imports
import java.net.InetAddress;
Returns
The return type of the method is InetAddress. It returns the InetAddress object representing the Internet address of the local machine.
See Also
The class InetAddress; method InetAddress.getByName()
Example
Refer to the example in getHostName() which contains a call to this method.
hashCode()
ClassName
InetAddress
Purpose
Returns the hash code of this InetAddress object.
Syntax
public int hashCode()
Parameters
None
Description
The method returns the hash code, to be used as an index into the hashtable to access this InetAddress object. All the InetAddresses accessed during the program execution are cached in a hashtable. This is done for faster access of previously accessed Internet addresses.
Imports
import java.net.InetAddress;
Returns
The return type of this method is int, and the value is the hash code of this Internet address.
See Also
The class InetAddress
Example
The following example gets the hash code for the InetAddress object of the server host.
import java.net.InetAddress;toString()
ClassName
InetAddress
Purpose
This method converts the InetAddress to a string.
Syntax
public String toString()
Parameters
None
Description
This method converts the InetAddress to a String by overriding the toString() method of the Object class. Raw IP address, host name can also be obtained by manipulating with the returned String.
Imports
import java.net.InetAddress;
Returns
The return type of the method is String. It returns the String form of the InetAddress.
See Also
The class InetAddress, method InetAddress.getHostName()
Example
Refer to the code example for getHostName() method of InetAddress class.
ServerSocket
Purpose
Use ServerSocket to implement a server.
Syntax
public final class ServerSocket extends Object
Description
The ServerSocket class represents the server in a client-server application. This class implements the actual socket policies that go along with a server. It uses a default SocketImpl class to implement its server policies. These policies can be changed by implementing a concrete subclass of the abstract SocketImpl class. This change in policies can be made effective by setting the SocketImplFactory, using the setSocketFactory method. The methods of ServerSocket class provide the functionality to create a server socket, accept connection from a client and get the specifics of the particular ServerSocket object (namely the port to which the server is connected), and the string form of implementation address, file descriptor, and port. A ServerSocket object is bound to the local machine on which it is created. A port number is specified for the ServerSocket to bind and listen for connections. Figure 10-5 shows the inheritance diagram for the class ServerSocket.
Figure 10-5 Class diagram for ServerSocket class
PackageName
java.net
Imports
import java.net.ServerSocket;
Constructors
public ServerSocket(int port)
throws IOException
public ServerSocket(int port, int lisn_time) throws IOException
Parameters
port
Local port number to which the server binds.
lisn_time
The amount of time the server will listen at the port for connection.
Example
In the following example, an instance of ServerSocket is created and is bound to the port number specified by port. The listening time for a connection is set to 10. After creation, the socket waits for a connection from a client and accepts the connection. After performing its services, the server socket is closed.
import java.net.ServerSocket;accept()
ClassName
ServerSocket
Purpose
Blocks until a connection is made with a client. It returns a client socket after the connection is established. This socket is used for further communication with the client.
Syntax
public Socket accept() throws IOException
Parameters
None.
Description
This method blocks for a client connection by listening to the port it has bound to. When a client attempts to connect to this server socket, this method accepts the connection and returns a client socket (instance of the Socket class). Optionally, the time limit for listening can also be specified. If it is specified during construction, then the server blocks for connection for only the specified time. This socket is later used for all the communication between the server and its client. The output stream of this socket is the input for the connected client and vice versa. An IOException is thrown if any error has occurred while establishing the connection. This has to be caught and relevant exception handling steps should be taken.
Imports
import java.net.ServerSocket;
import java.net.Socket;
Returns
The return type of the method is a Socket. It returns the Socket instance created on the server's side to communicate with the connected client.
See Also
The class ServerSocket; class Socket
Example
Refer to the example for class ServerSocket, given above. In that example, an instance server of ServerSocket is created and, after creation, the socket waits for a connection from a client and accepts the connection using the accept() method.
close()
ClassName
ServerSocket
Purpose
Closes the socket of the server.
Syntax
public void close() throws IOException
Parameters
None.
Description
The method closes the socket to which the server is bound. This implies that any other client socket connected to this server should have been closed prior to this method call, for proper behavior. So before calling the close method on a server, all the clients connected to it should have closed their socket connections.
Imports
import java.net.ServerSocket;
Returns
None.
See Also
The class ServerSocket; Exception IOException
Example
Refer the example for the API class ServerSocket
getInetAddress()
ClassName
ServerSocket
Purpose
Returns the InetAddress object, representing the Internet address of the host to which the server socket is bound.
Syntax
public InetAddress getInetAddress()
Parameters
None.
Description
This method returns the InetAddress of the host machine on which the ServerSocket is bound. As a server is bound only to a local machine (optionally specifying a port number), this method helps you identify the host to which the server is created and uses this InetAddress object to access more information about the server host.
Imports
import java.net.ServerSocket;
import java.net.InetAddress;
Returns
The return type of the method is InetAddress. It returns the InetAddress object which represents the Internet Address of the host machine on which the server socket is created and bound.
See Also
The class ServerSocket; class InetAddress
Example
In the following example, an instance of ServerSocket is created. InetAddress of the server host is obtained and hostname, IP address details of that host are retrieved and printed.
import java.net.ServerSocket;getLocalPort()
ClassName
ServerSocket
Purpose
Returns the port number to which the server socket connection is established and is listening.
Syntax
public int getLocalPort()
Parameters
None.
Description
This method obtains the port number to which the ServerSocket is bound and listens for connection. This number is the port number of the socket at the machine on which the ServerSocket is connected.
Imports
import java.net.ServerSocket;
Returns
The return type of the method is int. It returns the port number of the ServerSocket instance created at the server's side.
See Also
The class ServerSocket
Example
Refer to the example in the getInetAddress() method of ServerSocket class.
setSocketFactory(SocketImplFactory)
ClassName
ServerSocket
Purpose
Sets the system's server SocketImplFactory interface, which generates SockImpl instances.
Syntax
public static synchronized void
setSocketFactory(SocketImplFactory fac) throws IOException
Parameters
None.
Description
The desired policies that go with the ServerSocket class are implemented by a concrete subclass of SocketImpl. Instances of this subclass will be created by the createSocketImpl() method of the SocketImplFactory interface. When fac, an instance of this interface, is passed to this setSocketFactory() method, the member factory of ServerSocket class gets assigned. Thereafter, any instance of ServerSocket created will have the desired socket policies implemented. The SocketImplFactory can be specified only once for this ServerSocket class. This method will not normally be used by programmers, as the APIs for ServerSocket have a default SocketImpl defined and, hence, there is no need for a factory.
Imports
import java.net.ServerSocket;
Returns
None.
See Also
The class ServerSocket; class SocketImpl; interface SocketImplFactory
Example
The following code outline illustrates how to subclass SocketImpl and use it to generate instances of that class using a factory. This factory, MyFac, is set to be the member factory of server class Server so that any new instances of Server will implement the desired policies as in MySockImpl.
import java.net.ServerSocket;toString()
ClassName
ServerSocket
Purpose
To obtain the implementation address, file descriptor, and port number to which this ServerSocket is connected.
Syntax
public String toString()
Parameters
None.
Description
This method creates a String object containing the port number, file descriptor, and address to which the ServerSocket is bound to. The details are merged into string form within a String object. This method overrides the toString() method in the class Object.
Imports
import java.net.ServerSocket;
Returns
The return type of the method is String. The returned String object contains the port number, file descriptor, and address of the machine on which the SeverSocket is bound.
See Also
The class ServerSocket; class Object (java.lang.Object)
Example
Refer to the example in ServerSocket class description.
Socket
Purpose
Use Socket to implement a client to communicate with a server.
Syntax
public final class Socket extends Object
Description
The Socket class represents a client in a client-server application. This class implements the actual socket policies that go along with a client. It uses a default SocketImpl class to implement its client socket policies. These policies can be changed by implementing a concrete subclass of the abstract SocketImpl class. This change in policies can be made effective by setting the SocketImplFactory, using the setSocketImplFactory method. The methods of the Socket class provide the functionality to create a client socket, by connecting to a server, and to obtain necessary input and output streams for communication. The class contains methods to find out the specifics of the particular Socket object namely, the port to which the client is connected, the string form of implementation address, and the port number. Figure 10-6 shows the inheritance diagram of the Socket class.
Figure 10-6 Class diagram for Socket class
PackageName
java.net
Imports
import java.net.Socket;
Constructors
public Socket(String host,
int port) throws IOException
public Socket(String host, int port, boolean sock_type)
throws IOException
public Socket(InetAddress inet, int port) throws IOException
public Socket(InetAddress inet, int port, boolean sock_type)
throws IOException
Parameters
host
Name of the host machine to connect to.
port
Local port number to which the server binds.
sock_type
Value specifying whether it is a datagram socket or a stream socket.
inet
InetAddress of the host machine to connect to.
Example
In the following example, an instance of Socket is created in the class Client. A server is initially created in the Server class. The client is connected to the server in its init() method. If the server does not exist when the client attempts a connection, an exception is thrown to indicate unavailable server connection. So the server should be started before any client attempts to request service.
import java.net.ServerSocket;close()
ClassName
Socket
Purpose
Closes the socket of the client.
Syntax
public void close() throws IOException
Parameters
None.
Description
The method closes the client's socket connection to the server.
Imports
import java.net.Socket;
Returns
It does not return anything. It throws an IOException on an occurrence of an error, which has to be caught.
See Also
The class Socket; Exception IOException
Example
Refer to the example in Socket class which includes the usage of close() method.
getInetAddress()
ClassName
Socket
Purpose
Returns the InetAddress object, representing the Internet address of the host to which the client socket is connected, i.e., the server host.
Syntax
public InetAddress getInetAddress()
Parameters
None.
Description
This method returns the InetAddress of the host machine on which the Socket is connected. As a client connects to a server that is already ready and running, this method helps you identify the host on which the server is created and use this InetAddress object to access more information about the server host.
Imports
java.net.Socket;
import java.net.InetAddress;
Returns
The return type of the method is InetAddress. It returns the InetAddress object which represents the Internet Address of the host machine to which the client has established connection.
See Also
The class Socket; class InetAddress
Example
Refer to the ServerInfo() method of Client class implemented in the Client-Server Rendezvous applet at the end of this chapter.
getInputStream()
ClassName
Socket
Purpose
Returns an InputStream for this client socket.
Syntax
public InputStream getInputStream() throws IOException
Parameters
None.
Description
This method returns an InputStream for this client socket. The client receives data from the server using this stream. It can block on this InputStream until data arrives from the server. This method is also used on the server side, when the server obtains a Socket object on accepting a connection from a client. An InputStream of client is bound to the OutputStream for the Socket on server side and vice versa.
Imports
import java.net.Socket;
Returns
The return type of the method is InputStream. It returns an InputStream for the client. This object can further be used to instantiate another kind of stream suitable for service provided by the server.
See Also
The class Socket; class InputStream
Example
Usage of getInputStream() is important for client-server applications as this is the method such applications use for establishing stream channels to pass messages. The server creates an InputStream to obtain data from the client by using the Socket object, returned by the accept() call. The client obtains an InputStream from its Socket, which is effectively bound to the server's OutputStream; likewise, the client's OutputStream is bound to the InputStream of the server. Refer to the init() method of Client class in the Client-Server Rendezvous applet at the end of this chapter.
getOutputStream()
ClassName
Socket
Purpose
Returns an OutputStream for this client socket.
Syntax
public OutputStream getOutputStream() throws IOException
Parameters
None.
Description
This method returns an OutputStream for this client socket. The client sends data to the server using this stream. This method is also used on the server side, when the server sends a message to the client. An OutputStream of client is bound to InputStream for the Socket on server side and vice versa.
Imports
import java.net.Socket;
Returns
The return type of the method is OutputStream. It returns an OutputStream for the client. This object can further be used to instantiate another kind of stream, suitable for service provided by the server.
See Also
The class Socket; class OutputStream
Example
Refer to the init() method of Client class in the Client-Server Rendezvous applet at the end of this chapter.
getLocalPort()
ClassName
Socket
Purpose
Returns the local port number to which the client socket is connected.
Syntax
public int getLocalPort()
Parameters
None.
Description
This method obtains the local port number to which the Socket is connected. This number is the port number to which the client socket is connected on the local(client) side.
Imports
import java.net.Socket;
Returns
The return type of the method is int. It returns the port number to which the Socket has connected.
See Also
The class Socket
Example
In the following example, an instance of ServerSocket is created and is bound to the port number 3001. In Class Client, a client socket is created using the Socket instance and connection is established to the server. The getLocalPort() method is used to obtain the local port number.
/* Client class implementation */getPort()
ClassName
Socket
Purpose
Returns the port number on the server side to which the client has established connection.
Syntax
public int getPort()
Parameters
None.
Description
This method obtains the port number to which the Socket is connected. This number is the port number on which the server is listening for connections and to which this client Socket object has established connection.
Imports
import java.net.Socket;
Returns
The return type of the method is int. It returns the port number to which the Socket has established connection with the server.
See Also
The class Socket
Example
The ClientInfo() method of Client class in the Client-Server Rendezvous applet at this chapter's end illustrates the use of getPort() method.
setSocketImplFactory(SocketImplFactory)
ClassName
Socket
Purpose
Sets the system's client SocketImplFactory interface, which generates SockImpl instances.
Syntax
public static synchronized void setSocketImplFactory(SocketImplFactory fac) throws IOException
Parameters
None.
Description
The desired policies that go with the Socket class are implemented by a concrete subclass of SocketImpl. Instances of this subclass will be created by the createSocketImpl() method of the SocketImplFactory interface. When fac, which is an instance of this interface, is passed to this setSocketImplFactory() method, the member factory of ServerSocket class gets assigned. Thereafter, any instance of Socket created will have the desired socket policies implemented. This method will not be normally used by programmers, as the APIs for Socket have a default SocketImpl defined and hence, there is no need for a factory.
Imports
import java.net.Socket;
Returns
None.
See Also
The class Socket; class SocketImpl; interface SocketImplFactory
Example
In the following example, class MySockImpl is implemented by subclassing SocketImpl. Instances of this class are generated by using MyFac, an implementation of SocketImplFactory. The Client's factory member is set to an instance of this factory and, thereafter, all instances of Socket are defined by the implementation in MySockImpl.
import java.net.ServerSocket;toString()
ClassName
Socket
Purpose
To obtain the implementation address, file descriptor, and port number to which this Socket is connected.
Syntax
public String toString()
Parameters
None.
Description
This method obtains a String object containing the port number, local port number, and address to which the Socket is bound. The details are merged into string form within a String object. This method overrides the toString() method in the class Object.
Imports
import java.net.Socket;
Returns
The return type of the method is String. The returned String object contains the port number to which the socket is connected, local port number of the socket, and address of the machine on which the Socket is connected.
See Also
The class Socket; class Object (java.lang.Object)
Example
Please refer to the example in the Socket class description which shows the details of the Socket in string form.
DatagramSocket
Purpose
Use the DatagramSocket class when you develop applications based on connectionless protocol.
Syntax
public class DatagramSocket extends Object
Description
An instance of this class forms a socket in a client-server application which is implemented using the connectionless protocol. It uses the UDP/IP protocol over the Internet. This is the class that should be instantiated on both the server and the client side, unlike ServerSocket and Socket implementations in connection-oriented protocol. When you create a DatagramSocket object on the server side, you can use the contructor that takes the port number as an argument. This way your server listens for messages at the specified port. The client's port number need not be specified. The client sends a packet to the server by specifying the port number when creating the datagram packet. This class contains the send and receive methods for handling the packets. Other methods are provided for closing a connection, getting the local port number and for cleaning up purposes. Figure 10-7 illustrates the inheritance diagram for the DatagramSocket class.
Figure 10-7 Class diagram for DatagramSocket class
PackageName
java.net
Import
import java.net.DatagramSocket;
Constructors
public DatagramSocket() throws
SocketException
public DatagramSocket(int port) throws SocketException
Parameters
port
The local port number at which the datagram socket is bound.
Example
Refer to Listing 10-1 in which a message server and a message client are defined. In the constructor of the messageServer class, a datagram socket is constructed by specifying the port number 3000. That is the port at which the server waits for messages. Any client application should send a message to that port number, which is 3000 in this case, if it wants to communicate with the server. Note that in the constructor of the messageClient class (Listing 10-2), the port is not specified.
Listing 10-1 messageServer.java: A datagram server class that sends messages to clients
import java.io.*;Listing 10-2 messageClient.java: A datagram client class that receives messages from servers
import java.net.*;close()
ClassName
DatagramSocket
Purpose
Closes the datagram socket connection.
Syntax
public synchronized void close()
Parameters
None
Description
This method is used when a datagram socket connection is to be closed. Usually this is done during the clean-up after a client-server communication session ends. The clients should close the connection before the server.
Imports
import java.net.DatagramSocket;
Returns
None.
Example
Refer to Listing 10-1 where the close method is invoked on the server inside the finalize method. Before the garbage collector cleans up the object, the socket connection is closed. In Listing 10-2, the client closes the socket connection after receiving ten messages from the server.
finalize()
ClassName
DatagramSocket
Purpose
This method gets invoked before the DatagramSocket object is garbage collected.
Syntax
protected synchronized void finalize()
Parameters
None
Description
This method is invoked by the garbage collector Thread before cleaning up the object. You can write your clean-up routines, such as closing socket connection, closing streams, and so on, in this method. This method overrides the finalize method of the class Object.
Imports
import java.net.DatagramSocket;
Returns
None.
Example
In Listing 10-1, the server socket is closed and assigned a null value in the finalize method.
getLocalPort()
ClassName
DatagramSocket
Purpose
Obtains the port number of the datagram socket.
Syntax
public int getLocalPort()
Parameters
None
Description
This method returns the port number at which the socket is bound. This number will form a part of any packet that is sent to another datagram socket. If a message is to be sent from a client, the local port number of the server socket has to be specified when creating the packet to be sent.
Imports
import java.net.DatagramSocket;
Returns
The port number; return type is int.
Example
In Listing 10-1, the local port of the server socket is obtained by using this method. The port number 3000, the port at which the server is waiting, is displayed on the screen.
receive(DatagramPacket)
ClassName
DatagramSocket
Purpose
This method receives the datagram packet that is sent to the target DatagramSocket object.
Syntax
public synchronized void receive(DatagramPacket packet)
Parameters
packet
The packet that is to be received by the target DatagramSocket object.
Description
This method receives the packet sent to the DatagramSocket object. When invoked, this method blocks until some input is available. The packet contains the buffer of bytes (data), packet length, the destination InetAddress, and port number. Using this method along with the send method, packets are exchanged between a client and a server. Only one Thread can be invoking a receive on a socket object as the receive method is synchronized.
Imports
import java.net.DatagramSocket;
Returns
None.
Example
In Listing 10-1, the server socket receives a datagram packet in the processRequest method. After receiving the packet, the source address and port are extracted from the packet, so that a reply packet can be constructed.
send(DatagramPacket)
ClassName
DatagramSocket
Purpose
This method sends a datagram packet to a desired datagram socket.
Syntax
public void send(DatagramPacket packet)
Parameters
packet
The datagram packet that is to be sent.
Description
This method sends the specified packet to the destination address. The destination address and port number are contained within the packet. The underlying network will take the effort to deliver the packet to the destination. The delivery is not guaranteed, making the datagram communication unreliable.
Imports
import java.net.DatagramSocket;
Returns
None.
Example
In Listing 10-1, the server constructs a message, such as "This is message#1", and constructs a packet by specifying the destination address. In the processRequests method in messageServer class, the packet is sent to a client using the send method.
DatagramPacket
Purpose
Use the DatagramPacket class to send messages when you develop applications based on connectionless protocol.
Syntax
public final class DatagramPacket extends Object
Description
An instance of this class forms a datagram packet in a client-server application, which is implemented using the connectionless protocol. It uses the UDP/IP protocol over the Internet. This is the class that should be instantiated to wrap up the data to be sent. The packet is self contained with the data and the destination address. It contains the data buffer, the packet length, and the destination InetAddress and port number. A packet is sent to a target using the send method of the DatagramSocket class. A packet is received using the receive method of the DatagramSocket class. When sending a packet, the Datagram(byte[], int, InetAddress, int) constructor is used to create the packet to be sent. It is created by specifying the destination address. When receiving a packet, the DatagramPacket object is constructed using the DatagramPacket(byte[], int) constructor. In either of the constructors, if the specified length is greater than the buffer length, an IllegalArgumentException is thrown. Figure 10-8 illustrates the inheritance diagram for the DatagramPacket class.
Figure 10-8 Class diagram for DatagramPacket class
PackageName
import java.net
Imports
import java.net.DatagramPacket;
Constructors
public DatagramPacket(byte[]
buffer, int length)
public DatagramPacket(byte[] buffer, int length, InetAddress dest,
int port)
Parameters
buffer
The byte array containing the data.
length
The length of the data buffer.
InetAddress
IP address of the receiving datagram (where the packet is sent).
port
The port number of the receiving datagram.
Example
Refer to the processRequests method in the messageServer class in Listing 10-1. When a packet is received from the client, the size is specified as 256 and the packet is filled by using the receive method. Then the packet is constructed by specifying the destination address along with the data and sent to the client.
getAddress()
ClassName
DatagramPacket
Purpose
Obtains the InetAddress from which the datagram packet was sent.
Syntax
public InetAddress getAddress()
Parameters
None.
Description
This method returns the InetAddress from which the packet was sent. This address is a part of the packet received. Typically on the server side, the IP address of the client which sent the packet is determined using this method.
Imports
import java.net.DatagramPacket;
Returns
The Internet address of the source; return type is InetAddress.
See Also
The class InetAddress in the java.net package
Example
In Listing 10-1, the InetAddress of the client datagram is obtained by using this method. This address is in turn used to construct the reply datagram packet to specify the destination.
getData()
ClassName
DatagramPacket
Purpose
Obtains the data part of the received message.
Syntax
public byte[] getData()
Parameters
None.
Description
This method returns the data part of the datagram packet. It returns an array of bytes. If the message is expected to be a string, a String object is created by passing the byte array as a parameter for its constructor.
Imports
import java.net.DatagramPacket;
Returns
The data part of the packet; return type is byte[].
Example
In Listing 10-2, the message, received from the server, is retrieved from the packet using this method. A String object msg is constructed by passing, as a parameter, the byte array returned by this method. The message part of the received packet is printed to the screen.
getLength()
ClassName
DatagramPacket
Purpose
Obtains the length of the packet.
Syntax
public int getLength()
Parameters
None.
Description
This method returns the length of the datagram packet. It is actually the size of the buffer containing the data.
Imports
import java.net.DatagramPacket;
Returns
The packet length; return type is int.
Example
In Listing 10-2, the length of the received packet is obtained from the packet using this method.
getPort()
ClassName
DatagramPacket
Purpose
Obtains the port number from which the datagram packet was sent.
Syntax
public int getPort()
Parameters
None.
Description
This method returns the port number from which the packet was sent. This port number is a part of the packet received. Typically, on the server side, the port number of the client which sent the packet is determined using this method
Imports
import java.net.DatagramPacket;
Returns
The port number of the source; return type is int.
Example
In Listing 10-1, the port number of the client datagram is obtained by using this method. This number is, in turn, used to construct the reply datagram packet to specify the destination.
SocketImpl
Purpose
An abstract socket implementation class that should be subclassed to provide actual implementation.
Syntax
public class SocketImpl extends Object
Description
By subclassing this class and implementing the methods, desired policies for socket implementation can be provided. Then, by using the factory to generate instances of this implementation class, server socket and client socket can be implemented. This class and its methods will not be normally used by programmers because the APIs for Socket and ServerSocket have a default SocketImpl defined. Once a subclass of this class is defined, it should be generated by an implementation of SocketImplFactory interface. The factory of Socket and/or ServerSocket can be set to this factory interface, by using the setFactory method in those classes. Figure 10-9 illustrates the inheritance diagram for the SocketImpl class.
Figure 10-9 Class diagram for SocketImpl class
PackageName
java.net
Import
import java.net.SocketImpl;
Constructors
public SocketImpl()
Parameters
None.
Example
Refer to the code example in setSocketImplFactory(SocketImplFactory) method in the class Socket.
accept(SocketImpl)
ClassName
SocketImpl
Purpose
Make this server socket accept connection from a client socket with the specified SockImpl policies.
Syntax
protected abstract void accept(SocketImpl s_imp) throws IOException
Parameters
s_imp
SocketImpl of a client socket trying to connect to this server.
Description
This method should be defined in the subclass of the SocketImpl class. It makes sure that the server socket will accept connection only from a client socket with specified characteristics. This will help to build firewalls and restrict access by defining the client sockets that can connect to a server socket.
Imports
import java.net.SocketImpl;
Returns
None.
See Also
The class ServerSocket; interface SocketImplFactory
Example
The following example illustrates a sample implementation of this accept(SocketImpl) method.
import java.net.ServerSocket;available()
ClassName
SocketImpl
Purpose
Gets the number of bytes that can be read without blocking.
Syntax
protected abstract int available() throws IOException
Parameters
None.
Description
This method should be defined in the subclass of the SocketImpl class. This returns the number of bytes a socket can read without blocking. This method can be used to read from the input stream of the socket.
Imports
import java.net.SocketImpl;
Returns
The return type of this method is int.
bind(InetAddress, int)
ClassName
SocketImpl
Purpose
Binds the server socket to the specified port on a host specified by the InetAddress.
Syntax
protected abstract void bind(InetAddress inet, int port) throws IOException
Parameters
inet
InetAddress of the host to which the socket should be bound.
port
Port number on the above host to bind the socket to.
Description
This method should be defined in the subclass of the SocketImpl class. After creating a socket instance, this method is invoked to bind the server socket to the specified port on a host.
Imports
import java.net.SocketImpl;
Returns
None.
See Also
The class InetAddress; interface SocketImplFactory; class ServerSocket
Example
This method is used by ServerSocket class to bind to a specified port on a given host. You should write your own native method to implement this method by subclassing the SocketImpl class.
close()
ClassName
SocketImpl
Purpose
Closes the socket connection.
Syntax
protected abstract void close() throws IOException
Parameters
None.
Description
This method should be defined in the subclass of the SocketImpl class. This method is invoked when Socket.close() or ServerSocket.close() is called.
Imports
import java.net.SocketImpl;
Returns
None.
See Also
The class ServerSocket; class Socket; interface SocketImplFactory
Example
Here is an example usage and definition of this method in a subclass of SocketImpl.
import java.net.Socket;connect(String, int), connect(InetAddress, int)
ClassName
SocketImpl
Purpose
Use these methods to define the connect method of a client socket if you are providing your own SocketImpl.
Syntax
protected void connect(String name,
int port) throws IOException
protected void connect(InetAddress addr, int port) throws IOException
Parameters
name
Name of the host to which the socket is connected.
addr
Address of the host to which the socket is connected.
port
Port number on the host, to which the socket connection is to be established.
Description
These methods should be defined in the subclass of the SocketImpl class. Given the port number and the name or InetAddress of the host machine where a server is available, these methods provide the implementation for the connect() method in Socket class. This method is invoked during construction of a Socket instance, after create() method is invoked.
Imports
import java.net.SocketImpl;
Returns
None.
See Also
The class Socket; interface SocketImplFactory
Example
The following code illustrates an example implementation outline for these methods.
import java.net.Socket;create(boolean)
ClassName
SocketImpl
Purpose
Creates either a stream socket or a datagram socket.
Syntax
protected abstract void create(boolean is_stream) throws IOException
Parameters
is_stream
The value of this variable should be set to true if you need a stream socket; if you need a datagram socket, this should be set to false.
Description
This method should be defined in the subclass of the SocketImpl class. Depending on the value of the boolean input, either a stream socket or a datagram socket is created. This is used while constructing instances of both Socket and ServerSocket. The default socket created by using the SocketImpl implemented is a stream socket.
Imports
import java.net.SocketImpl;
Returns
None.
See Also
class ServerSocket; class Socket; interface SocketImplFactory
Example
The following example illustrates a sample implementation outline for this create(boolean) method.
import java.net.Socket;getFileDescriptor()
ClassName
SocketImpl
Purpose
The file descriptor of the socket is returned.
Syntax
protected FileDescriptor getFileDescriptor() throws IOException
Parameters
None.
Description
Each socket has a file descriptor associated with it. It is the way in which the socket is implemented. This method returns a handle to the file descriptor.
Imports
import java.net.SocketImpl;
Returns
The file descriptor associated with the socket.
getInetAddress()
ClassName
SocketImpl
Purpose
Returns the InetAddress of the machine to which the socket is connected.
Syntax
protected InetAddress getInetAddress()
Parameters
None.
Description
A socket connects to a machine and performs its task of communicating with other hosts. The InetAddress associated with the server's host is obtained using this method.
Imports
import java.net.SocketImpl;
Returns
InetAddress representation of the machine to which the socket is connected.
See Also
The class ServerSocket; class Socket; interface SocketImplFactor
getInputStream()
ClassName
SocketImpl
Purpose
An InputStream for this socket is obtained.
Syntax
protected abstract InputStream getInputStream() throws IOException
Parameters
None.
Description
An InputStream for the socket is returned to communicate with the paired endpoint of the point-to-point communication. This method should be defined in the subclass of the SocketImpl class.
Imports
import java.net.SocketImpl;
import java.io.InputStream;
Returns
An instance of InputStream class.
See Also
The class ServerSocket; class Socket; interface SocketImplFactory
Example
The following example illustrates a sample implementation outline for this getInputStream() method.
import java.net.*;getLocalPort()
ClassName
SocketImpl
Purpose
Returns the local port to which this socket is bound.
Syntax
protected int getLocalPort()
Parameters
None.
Description
Every socket has a corresponding local port to which it has connected. For example, in case of a client, though it has connected to a server socket for service, it has an associated local port to which the server connects and sends a reply.
Imports
import java.net.SocketImpl;
Returns
Port number of the local port.
See Also
The class ServerSocket; class Socket; interface SocketImplFactory
getOutputStream()
ClassName
SocketImpl
Purpose
An OutputStream for this socket is obtained.
Syntax
protected abstract InputStream getOutputStream() throws IOException
Parameters
None.
Description
An OutputStream for the socket is returned to communicate with other sockets. This method should be defined in the subclass of the SocketImpl class.
Imports
import java.net.SocketImpl;
Returns
An instance of OutputStream class.
See Also
The class ServerSocket; class Socket; interface SocketImplFactory
Example
The following example illustrates a sample implementation outline for this getOutputStream method.
import java.net.*;getPort()
ClassName
SocketImpl
Purpose
Returns the number representing the server's port to which the client connects.
Syntax
protected int getPort()
Parameters
None.
Description
A client socket connects to a server at a specified port number, on which the server listens for connections. This method returns the number of this port.
Imports
import java.net.SocketImpl;
Returns
The number of the port on which the server is listening; return type is integer.
See Also
class Socket; interface SocketImplFactory
listen(int)
ClassName
SocketImpl
Purpose
The server socket listens for connection from a client for a given amount of time.
Syntax
protected abstract void listen(int time_count) throws IOException
Parameters
time_count
The amount of time server will listen for connection from clients.
Description
This method should be defined in the subclass of the SocketImpl class. This method is invoked during construction of a server socket. After binding to specified host and port, the server (an instance of ServerSocket) listens for connection from clients for a specified amount of time.
Imports
import java.net.SocketImpl;
Returns
None.
See Also
The class ServerSocket; interface SocketImplFactory
Example
A sample outline is given below to illustrate the definition of the listen(int) method in a subclass of SocketImpl class.
import java.net.*;toString()
ClassName
SocketImpl
Purpose
To get a string form of the socket implementation details.
Syntax
public String toString()
Parameters
None.
Description
This method obtains the port number, file descriptor, and address to which socket is connected, as a String. The file descriptor, address, and port number are concatenated into string form within a String object.
Imports
import java.net.SocketImpl;
Returns
The return type of the method is a String containing the port number, file descriptor, and address of the machine which the server is bound to or to which the client is connected.
See Also
The class ServerSocket; class Socket
Example
The following example gives an outline of implementing this method.
import java.net.*;SocketImplFactory
Purpose
An interface to define a factory for actual SocketImpl instances.
Syntax
public interface SocketImplFactory extends Object
Description
This interface can be used by various socket classes to implement their policies. By subclassing the SocketImpl class and implementing its methods, desired policies for socket implementation can be provided. Then, by using SocketImplFactory to generate instances of the defined SocketImpl class, a server socket and client socket can be implemented. The factory of Socket and ServerSocket should be set to this factory interface, using the setFactory method in those classes. The factory of Socket or ServerSocket can be specified only once. This interface should be defined only if SocketImpl is subclassed.
PackageName
java.net
Imports
import java.net.SocketImplFactory;
Constructors
None.
Parameters
None.
Example
Refer to the example in class SocketImpl.
createSocketImpl()
Interface
SocketImplFactory
Purpose
To generate an instance of SocketImpl that defines the actual socket implementation policies.
Syntax
public abstract SocketImpl createSocketImpl()
Parameters
None.
Description
This method should be used to generate instances of a user-defined SocketImpl subclass. This subclass will implement the socket policies desired by the user. This will be invoked by the Socket or ServerSocket constructors to define their SocketImpl member.
Imports
import java.net.SocketImplFactory;
Returns
This method returns an instance of a subclass of SocketImpl.
See Also
The class SocketImpl
Example
Refer to the example in class SocketImpl.
In the Client-Server Rendezvous applet, a client will contact an existing server and obtain details. You should provide three buttons: clientinfo, serverinfo, and fileinfo. On clicking the clientinfo button, the client will print out its details, the host it is running on, and the port on which it is connected. It should be able to gather the information about the server and print the details when the serverinfo button is pressed. When the fileinfo button is pressed, the client will send a request to the server to obtain the contents of a file residing on the server's side.
The applet should also be a stand-alone application, so that you can run it from a Java environment using the Java interpreter or it can also be launched from a Web browser, supporting Java. The scenario for this applet is illustrated in Figure 10-10. The steps involved are as follows:
Figure 10-10 Sequence of actions in the Client-Server
Rendezvous
1. The server connects to a port on the host, to which it is initialized, and listens for connections from clients.
2. A client will connect to the server by specifying the hostname and the port on which the server is listening.
3. The client retrieves the details about itself and displays the information.
4. The client obtains the information about the server and displays it.
5. The client sends a request to the server asking for the contents of a file on the server's side.
6. The server, on receiving the request, opens the relevant file, if it exists, and sends the contents to the client over the socket streams.
7. The client receives the file contents from the server and displays them.
8. Once the necessary processing is completed, the streams and sockets are closed appropriately.
You must now be able to implement the applet using the APIs described in this chapter. As you know, any applet for a given specification can be implemented in different ways. One such implementation is provided here. In this implementation, Threads are used on the server's side to process multiple clients. In the given applet, the Server is started on a given machine. The Client can either be run as a stand-alone application using the Java interpreter or launched from a Web browser supporting Java. In either case, the server hostname and port number are passed as arguments to the executable.
1. First create a Server class which should accept connection from clients. Make it a public class and the filename should be Server.java. This class should contain the following members as listed in Table 10-2.
|
||||||||||||||||||||||||||||
After the addition of these members, your file Server.java should contain the following:
// import the necessary classes relevant to the class Server2. Having created the class, now define the main method for the class. Create an instance of ServerSocket after specifying the port number. Then the server waits in a loop for connections from clients. This is done using the accept() method of ServerSocket. After accepting connection from a client, a server thread is spawned for each client. This enables exclusive service to the client by a corresponding server Thread. The start() method of Thread will start the servicing of the server Thread to the client. Adding these functions to your Server class will make the Server.java file contain the following code:
import java.net.Socket;3. Now you have the necessary code for a Server to run. Next, you should write the necessary code for implementing the ServerThread the Server spawns for every Client. Create a public class ServerThread. It should be a subclass of Thread class in Java and should contain the members specified in Table 10-3.
|
||||||||||||||||||||||||||||
With these data members and the constructor for the ServerThread class, your ServerThread.java should now contain the following:
import java.net.Socket;4. Now you should override the run() method of Thread class in ServerThread class. Assuming you have a function processRequests() in this class, the run method will call the processRequests() while there are more requests from the Client. In the meantime, after processing every request, the Thread should yield to the other ServerThreads to process their respective Client requests. After all the requests are processed, you should close the sockets and streams that are open. Enter the following method into the ServerThread class.
/**5. Let retrieving the contents of a requested file be a service provided by the ServerThread. When the ServerThread receives a message "File" from a Client through the DataInputStream, it understands that the Client is requesting a file to be retrieved and it expects another message from the Client indicating the name of the file to be retrieved. The ServerThread then reads the file and sends its contents using the DataOutputStream. If the message is "Bye", the ServerThread understands that the Client intends to close the session and so the method returns false. This makes the ServerThread's run() method terminate and so the ServerThread gets disposed. To achieve the described effect, include the following processRequests() method, whose return type is boolean. This method assumes the existence of a GetFile() method in this class.
/** This method processes client requests */6. As a final part of our ServerThread class, you should now implement the GetFile() method. Given a filename, this method will first check to see if the file exists and if it does, whether it is readable. Then using the file, the method creates a DataInputStream by passing the FileInputStream as a parameter. Next the method reads the file line-by-line and sends the line contents to the Client using the DataOutputStream object named dataout. It follows the file contents with an EndOfFile message to the Client. Add the following code into the ServerThread class.
7. The Client class is the next one to be created. Client is the class that will be launched as an applet from the Web browser. So it extends the applet and in this implementation, implements the Runnable interface. It acts as a client requesting service from an existing Server. According to the specification, this should also run as a stand-alone application. It has instances of Socket, DataInputStream, DataOutputStream, and Thread as its members. It should also implement user interface with three buttons: clientinfo, serverinfo and fileinfo. Enter the following code in the file Client.java.
import java.net.*;8. You should override the init() method of Applet class by creating a Panel with three buttons. Then the Client connects to an existing Server at a specified host and port. It also obtains the input and output streams. If the client is an applet, it can also obtain some of the parameters from the HTML file. The following init() method implements these specifications. Include this method in the Client class.
public void init()9. To implement this as a stand-alone application you need to write a method main(). The following code listing implements this method, which obtains the server name and port number from the command line. An instance of Client is created and a method myinit() is invoked to pass the parameters to the Client object. Then the Client Thread is started and a Frame is initialized to contain the three buttons to be created. Enter the following code in the Client class to extend it as a stand-alone application.
public static void main(String args[]) throws IOException10. Now that you have Buttons in the Panel, you have to override the action() method so that appropriate action is taken when a button is pressed. The following code achieves this. Enter the code in the class Client. Also include two variables, InpStr and count. InpStr is an array of String that will contain the string to be printed on the canvas. The variable count will keep track of the lines printed out to the canvas.
String InpStr[];11. Information about the Client is to be retrieved when the clientinfo button is pressed. Including the following method in Client class will make this happen. If the InetAddress of the local host is made available, then more details can be obtained from the InetAddress instance that will reflect the client machine information.
/** Method to obtain information about the client host */12. Server details can be obtained from the server's InetAddress in a similar manner as from the Client's. To get the InetAddress of the server, the Socket instance is used. The getInetAddress() method of Socket class is used. Include the following code in the Client class.
/** Method to obtain information about the server */13. The following MakeRequests() method is used to send the file name to the server and request the contents of the file. The client then reads the reply from the server and prints it on the screen until the end of file is reached. The datain and dataout members of type DataInputStream and DataOutputStream are used by the Client to communicate with the Server.
/** Client makes its requests to the server by sending messages14. Include the following methods in the class Client. To print the strings on the canvas in an orderly manner, write the printOut() method, which is used by other methods to print on the canvas. The paint() method is overridden here to write to the exact locations on the canvas.
/** Method to print the obtained strings to output stream15. You should take necessary care to close any open files, streams, or sockets. This can be done in the stop() method of the Applet, which is called when the Applet is terminated.
/* Applet stop */16. The above three files are compiled using javac. The server is executed using the Java interpreter. Use
java Server
at the command prompt to run the Server.
17. The Client applet can be launched from the Web using the following HTML file, csr.html.
<title> Client-Server Rendezvous </title>The applet, when launched, using the command appletviewer csr.html, will create a Panel that will appear as in Figure 10-11. When you press any of the three keys, appropriate action is taken and details are printed on the canvas. This applet implements the Client-Server Rendezvous and exchange of information between the Client and the Server. This illustrates a typical client-server application.
Figure 10-11 Client-Server Rendezvous applet in action
The project developed in this chapter is a client-server application. The server is a stand-alone application. First, start the server on the host you want to run the server. In the code, we had the host named as serval.cat.syr.edu. If the host you are running your server on is foo.bar.usa, change the string serval.cat.syr.edu in the csr.html file to foo.bar.usa. After starting the server, run the client applet. When the applet comes up, it displays a window with three buttons: clientinfo, serverinfo, fileinfo. If you click the clientinfo button, the details of the host, on which the client applet is executed, is displayed on the canvas. If you click the serverinfo button, the details of the server host, host on which the server is running, is displayed on the window. Whereas if you click on the fileinfo button, the contents of the /etc/motd file (in case of Unix systems) is displayed on the screen. If you are interested in any other file, change the filename in the code to the desired filename. As an exercise, change the code such that the filename is passed as a parameter from the command line prompt (in case of stand-alone application) or from the HTML file (in case it's launched from a browser). This project gives you a good start in developing networking applications in Java. Happy networking!
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