Basic Concepts - Triggers
Basic Concepts Triggers Mission events (such as unit spawning, activating mission tasks, tactical enemy AI controlling, etc.) are ruled by the script that consists of the triggers. A trigger is a group of commands that get the execuCiteste tot ... 600 cuvinte
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Working with Missions: MissionWin, MissionWinButton
Working with Missions MissionWin Wins the mission Syntax: MissionWin ( ) Example: [Trigger] MissionWin ( ) Halt MissionWinButton Hides displays the “End Mission” button in the Escape Menu SyntCiteste tot ... 527 cuvinte
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Controlling the Troops: SetWorkArmy, ChangeArmy
Controlling the Troops SetWorkArmy This procedure sets the “active army” filter for the subsequent usage in many trigger functions and procedures. It sets the currently active army for the current trigger or trigger instance. ThiCiteste tot ... 2703 cuvinte
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Working with Triggers: Trigger Init, RunTrigger
Working with Triggers Trigger Init The trigger named [Init] is the basic trigger activated when a mission is launched and it is usually used to launch other triggers and initialize global variables Example: [Init] Set @@numCiteste tot ... 304 cuvinte
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Controlling the Game: ChangeFogOfWar, GamePause
Controlling the Game ChangeFogOfWar Controls the fog of war mode. In multiplayer, it affects all the players globally. Syntax: ChangeFogOfWar ( <Mode> ) <Mode> - “ENABLE” || “DISABLE” Example: [TriggeCiteste tot ... 1019 cuvinte
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Functions for Working with Variables: ADD, SUB
Functions for Working with Variables ADD Summing up a variable with the specified value and further recording the result into the variable. Calling the function ADD ( @A , @B ) is equivalent to the mathematical operation A=A+B SyCiteste tot ... 305 cuvinte
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PROGRAMARE IN LIMBAJUL C - CULEGERE DE PROBLEME
PROGRAMARE IN LIMBAJUL C CULEGERE DE PROBLEME 1. PROGRAME CU DATE NUMERICE (INSTRUCTIUNI SI OPERATII DE I/E) 2. PROGRAME CU VECTORI SI MATRICE Citeste tot ... 9160 cuvinte
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Controlling the Supports: ArtSupportCall, ArtSupportChangeState
Controlling the Supports ArtSupportCall Calls the artillery support for the specified army Syntax: ArtSupportCall ( <ArmyID> , <ObjectType> , <ObjectID> ) <ArmyID> - identifier of the army (an integeCiteste tot ... 780 cuvinte
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Variables - Variable data types
Variables Variable data types There are currently two data types of variables available: an integer type (a value from -2147483648 to 2147483647 inclusively) and a string type. The variable may change its data type during the lifetime: for iCiteste tot ... 476 cuvinte
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Controlling the Groups: AddToGroup, CreateGroup
Controlling the Groups AddToGroup Adds the specified units into the specified group Note: If the group names “_SELECTION_GROUP_N_0_” are used where N is a number from 0 to 9 then it is possible for the player to access theCiteste tot ... 1056 cuvinte
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Pointeri - Notiunea de pointer
Pointeri 1. Notiunea de pointer Pointerii au fost introdusi in limbajele de programare pentru a putea rezolva mai eficient anumite probleme sau pentru a da mai multa claritate anumitor programe. O primaCiteste tot ... 803 cuvinte
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Dispozitii speciale privind protectia soft
Dispozitii speciale privind protectia soft 1. Protectia programelor pentru calculator cuprinde orice expresie a unui program, proiect de aplicatie, si sitem de operare exprimate pentru orice limbaj coCiteste tot ... 460 cuvinte
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Introducere in programare orientata-obiect, mediul Visual C++, biblioteca de clase MFC
Introducere in programare orientata-obiect, mediul Visual C++, biblioteca de clase MFC Programarea orientata-obiect In programarea orientata-obiect un sistem informatic este privit ca un model fizic de simulare a compCiteste tot ... 1305 cuvinte
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Instructiunea SWITCH
Instructiunea SWITCH Aceasta instructiune are forma generala: switch (expresie) Efectul instructiunii switch 1. Se evalueaza expresia. 2. Se compara succesiv valoarea expresieiCiteste tot ... 301 cuvinte
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Instructiunea repetitiva DO WHILE
Instructiunea repetitiva DO WHILE 2. Consideratii teoretice 1 Instructiunea while Aceasta instructiune reproduce structura de tip cat timp executa. Forma generala este: while (expresia) instructiuneCiteste tot ... 242 cuvinte
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Program Algoritmul 1 suma max
Algoritmul 1 suma_max.cpp int suma_max(int v[],int n) T(n)=c1+n*c2+(n-1)c3+c4∑ti +c5[(n-1)-∑ti]+c6+n*c7+(n-1)c8+c9∑vi ∑ti =nr de aparitii a instructiunii cu costul c4 ∑vi=nr de aparitCiteste tot ... 109 cuvinte
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APLICATII STRUCTURI
APLICATII STRUCTURI 1.Fie situatia scolara a elevilor unei clase pentru care se doreste obtinerea unei liste in care acestia sa fie ordonati descrescator, dupa media generala. Lista vaCiteste tot ... 353 cuvinte
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Sortarea prin metoda 'bubble sort' - optimizare
Sortarea prin metoda 'bubble sort' - optimizare #include <stdio.h> #include<conio.h> #define N 5 void sortare(int a[],int dim); void main() ; sortare(a,N); for(int i=0;i<N;i++) printf('Citeste tot ... 252 cuvinte
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VECTORI - programe cu vectori
VECTORI (II) DESFASURAREA LUCRARII Se vor edita si apoi executa programele descrise in continuare. Programul nr. 1 Se citesc 20 de numere intregi de la tastatura si se memoreaza intr-un vectCiteste tot ... 625 cuvinte
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STRUCTURI - Sursa programului
Structuri 1. SCOPUL LUCRARII In aceasta lucrare se vor studia structuri si vectori de structuri. 2. BREVIAR TEORETIC 2.1. Structuri Structurile sunt folosite pentru a grupa sub acelasiCiteste tot ... 587 cuvinte
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