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Device-stored Icons and Logos - Speclet version 1.4

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Device-stored Icons and Logos

Speclet version 1.4

Microsoft Confidential.  2005 Microsoft Corporation. All rights reserved. These materials are confidential to and maintained as a trade secret by Microsoft Corporation. Information in these materials is restricted to Microsoft authorized recipients only. Any use, distribution or public discussion of, and any feedback to, these materials is subject to the terms of the attached license. By providing any feedback on these materials to Microsoft, you agree to the terms of that license.
Microsoft Corporation Technical Documentation License Agreement (Standard)

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1. Introduction

In order to provide device manufacturers with a means to brand their devices in Windows Media Player, mechanisms have been put in place to extract those images from the device. There are two types of images which are currently implemented in Windows Media Player. The first is an icon which represents the device, and the second is a logo representing the company or entity representing the device. We refer to the icon which represents the device as the device icon, and the logo as the device logo.

1.1 Scope and Limitations

  • Icon customization is enabled specifically for MTP devices, and this icon/logo extraction feature is optional. It is desirable that the data for these objects actually be stored in the firmware or in a protected portion of the devices storage, rather than among user-created files on the device. This determination is left to the device designer, as is any necessary logic to protect the data from accidental modification or erasure by the end user.
    • Delete/move/rename operations on the icon and logo objects files should return failure.
    • If the device implements multiple storages, it is desirable for the device to return the icon/logo files (if implementing DevIcon.fil method) regardless of which storage the file-open request is targeted at. If desired by the vendor, different icons could be implemented for the different storage units.
    • If the product is offered with multiple appearances (e.g. differently colored skins for the same model) it would be ideal for the icons to reflect the actual color of the device.) We recognize that this could present a manufacturing challenge in some environments.
  • Precedence: For WMDM enabled clients, visuals extracted from the device per this specification will take precedence over icon properties supplied by Windows setup mechanisms such as device node properties, if such properties are available.
  • Localization: It is required that the device visuals described herein are locale-neutral. No locale/language identification is supplied in this mechanism to allow for extraction of different icons for regionalized versions of Windows Media Player 10 and 11, or other WMDM clients.
  • Future support: It is not guaranteed that devices carrying icons will retain their customized appearance in future releases of Windows, as the mechanism may change to allow for more generalized support of device customization in future releases. However, future Windows releases will contain at least equivalent opportunity for device visual customization.
  • Multi-function devices: If a multifunction device incorporates music player functionality, all UI exposing the devices non-music functions will only display generic or function-specific icons.
  • Icon extraction is only possible when an active connection with the device is established. Windows Media Player 10 and 11, or other WMDM components may choose to cache the icons/logos for use when the device is disconnected. Cache management logic is up to the application.

2. Resources Required from the Vendor:

2.1 Device Icon

There are two ways to support the device icon feature. The first is by having an object available named DevIcon.fil on the root of the device. The second is by supporting the DeviceIcon MTP device property. If the DeviceIcon property is supported the DevIcon.fil object from the root of the devices store will not be used. Please note that WMP10 does not support the DeviceIcon MTP device property method, only the DevIcon.fil method. The object should be of the same type as an .ICO file and should be implemented incorporating 8 icons in the single object (4 sizes x 2 color depths), paying particular attention to:

  • Sizes (16x16, 32x32, and 256x256). The 256x256 size is newly recommended for optimal WMP11 support, see below.
  • Colors: (32-bit with 8 bit alpha (256x256 and 32x32), 8-bit with 1-bit transparency (16x16 and 32x32)
  • Isometric angle
  • Drop shadow

Windows Media Player 10 only takes advantage of the icon sizes of 32x32 and below. However, Windows Media Player 11 and future versions of the Windows shell make prominent use of the 256x256 images, so it is strongly recommended that this size be included in your icon object.

This icon is represented as a device resource in WPD, WPD_RESOURCE_ICON. More information can be found in the Technical Resources section.

2.1.1 DevIcon.fil

Device firmware should be implemented such that an object named DevIcon.fil is enumerated on the root of the device, regardless of which storage is requested.

2.1.2 DeviceIcon Device Property

In Windows Media Player 11 onward there exists a new MTP device property called DeviceIcon (0xD405). This property will be requested by the host and expects the same icon data as above in the data phase of the response. If this property is supported the DeviIcon.fil object will not be used. See below for the specification of the DeviceIcon MTP Device Property.

Field name

Field order

Size (bytes)

Datatype

Value

PropertyCode

UINT16

0xD405

Datatype

UINT16

0x4002 (AUINT8)

Get/Set

UINT8

Device-Defined

DefaultValue

Device-Defined

GroupCode

UINT32

Device-defined

FormFlag

UINT8

0x00 None

This Device Property can be accessed on the PC via the WPD Property Key. Refer to the Technical Resources section at the end of this document.

Longhorn Icon Guidelines

Generic Device Icon:

  • Sizes 256, 32, 16 (required) smooth scaling is used between 256 and 32.
    Sizes 128, 96, 48, 24 (optional)
  • Format ICO
  • Bit Levels design for 32 bit (24bit+8bit alpha)

Isometric Orientation:

Isometric Orientation:

Isometric Icon Examples:

Corporate Logo

The corporate logo must be implemented such that the root file DevLogo.fil should return a file in .PNG format to allow for alpha blended edges.

For aesthetic planning, vendors should use alpha blending to ensure a smooth transition.

The file must have x and y dimensions less than or equal to 150wx32h, left justified.

Example layout: (The icon and logo shown are for example only)

3. Technical Resources:

The following MSDN article describes in exhaustive detail the format of Win32 .ICO files and Win32 APIs for examining and manipulating them:

https://msdn2.microsoft.com/en-us/library/ms997538.aspx

The following MSDN article describes a recommended workflow for graphic designers to create icons that will mesh stylistically with the Windows XP user interface:

https://msdn2.microsoft.com/en-us/library/ms997636.aspx

WPD Property Keys

https://windowssdk.msdn.microsoft.com/library/default.asp?url=/library/en-us/WPD_SDK/htm/wpdapplicationoverview.asp

WPD Device Icon Resource

https://windowssdk.msdn.microsoft.com/library/default.asp?url=/library/en-us/WPD_SDK/htm/wpd_resource_icon.asp



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